![Building a realtime multiplayer browser game in less than a day — Part 2/4 | by Srushtika Neelakantam | The Startup | Medium Building a realtime multiplayer browser game in less than a day — Part 2/4 | by Srushtika Neelakantam | The Startup | Medium](https://miro.medium.com/max/1400/0*QxeKFUcbuQtSyzTD.png)
Building a realtime multiplayer browser game in less than a day — Part 2/4 | by Srushtika Neelakantam | The Startup | Medium
![Server-Side MMO Architecture. Naïve, Web-Based, and Classical Deployment Architectures - Page 2 of 4 - IT Hare on Soft.ware Server-Side MMO Architecture. Naïve, Web-Based, and Classical Deployment Architectures - Page 2 of 4 - IT Hare on Soft.ware](http://ithare.com/wp-content/uploads/Fig-VIv2-51.png)
Server-Side MMO Architecture. Naïve, Web-Based, and Classical Deployment Architectures - Page 2 of 4 - IT Hare on Soft.ware
GitHub - jcraggs/web-game-boilerplate-server: Server side for a boilerplate react app for creating multiplayer web games
![The design and implementation of multiplayer, web-based, 2D game made in client-server architecture - Theseus The design and implementation of multiplayer, web-based, 2D game made in client-server architecture - Theseus](http://www.theseus.fi/bitstream/handle/10024/84778/Thesis_v_1_51.pdf.jpg?sequence=5&isAllowed=y)
The design and implementation of multiplayer, web-based, 2D game made in client-server architecture - Theseus
![Which server solution should I choose to develop an EVE Online alike game, but with a much smaller scale (2-4 players in a room, server/client architecture for anti hack)? - Unity Answers Which server solution should I choose to develop an EVE Online alike game, but with a much smaller scale (2-4 players in a room, server/client architecture for anti hack)? - Unity Answers](https://answers.unity.com/storage/temp/186168-pun-bolt-fusion-comparison-table.jpg)